The Attributes of a Good Polo Pony



Speed, intelligence and agility by themselves, do not make a good polo pony. He must be clever. He must be able to dodge and swerve while going full speed, and to wheel and turn on the proverbial dime. Besides this, he must be able to follow the ball, and instinctively put his rider in a good position to hit it. He must be completely steady and unaffected by the waving mallets and yelling crowds. In addition, and no less important, he must have much courage, and not flinch from contact, sometimes violent, with another mount.







Saturday, March 28, 2009

Polo Alphabet


Argentina: a country were babies are born with polo mallets in their hands. Barn Sour: Something that happens to grooms near the end of the season. Colic: stomach pains in players resulting from pre-game nerves. Divot: a turf-like object the ball finds the moment you start to swing. El Dorado: a club in California or the car you sell when you start buying horses. Fence: boards nailed to posts for horses to eat. Gallop: a gait your horse willingly performs only on the way back to the barn. Head-Shy: paranoia of porta-potties. Injury: if you haven't had at least 4 broken bones you are not playing hard enough. Jerseys: shirts with numbers that are hard to see from the sidelines. Knee Guards: something to wear for polo or if you owe the mob money. Lame: an accusation directed towards the umpires. Manure Spreader: a low goal player who talks a bigger game than he plays. Near Side: the opposite of "O"(to right). Off Side: the opposite of "N"(to left). Pony: most seem to be named "Whoa Damm It". Quarter Cracks: snide remarks about players who ride Quarter Horses. Reins: liquid which pours from the sky right around game time. Stall: something players seem to do before trophy presentation. Tack Room: a place to store things tht you may never find again. Umpire: a mounted official with perfect vision from 100 yards away.
Vet-Out: the message you get when you call him in an emergency. Withers: the reason men don't like to ride bareback. X: the mark your horse can never stop on. Yell: something you can't do toward the umpire. Zoo: a place for animals. In this case, 8 with four legs and 8 with 2 legs.

No comments:

Post a Comment